![]() Hundreds of plays later, I feel like Wingspan has settled into being a “lifestyle” game for me and my wife - something we can flap onto the table without even having to ask as a way to unwind at the end of the day. Nectar can never be taken as a “wild” resource for abilities that give any resource type.Ĭhanged the Crow’s and similar birds abilities (convert eggs into food) to require taking dice from the bird feeder (instead of the supply) and further limiting it to taking no nectar. Use three “old” dice and three “new” dice - which creates less turn over in the bird feeder (since there are 6 dice instead of 5) and caps the flow of nectar to three per roll, which keeps the resource management aspect of the game tighter. ![]() We play with both expansions (Oceania + European) with the following adjustments: With more players, all of this nuance dissolves into mush. The goals are all zero-sum area-control battles and we’re watching each other’s moves like a hawk (pun obviously intended). Ditto for grabbing needed resources in the bird feeder. If I don’t take a high value bird from the open row, my opponent likely will, prompting all sorts of risk/reward conundrums. With 2-players everything is far more cutthroat. Over the past two years, I’ve probably averaged a game a day with my wife.Ģ-player Wingspan is BY FAR my preferred way to play the game, to the point that playing with more than 2 doesn't really hold much appeal. It’s not super punishing, but it does present a nice challenge on the normal mode (haven’t beaten it yet, but I hope a hard mode unlocks after doing so).Any game that I’ve played at least 300, or maybe even 400 times, has got to have some amount of staying power. This is a good one for any rogue-like fans. The battles are very tactical and the map navigation is really streamlined and fun to explore. Highly recommend this game!ĥ/5 – Big fan of this game. It’s not easy at first, but learning different strategies as you go is enjoyable. ![]() Despite some bugs (which the dev’s have been very quick to address), Each game feels quite different with the random locations within areas, random loot and different party builds. I’ve been playing it non-stop in my free time for over a week. If you’re thinking about this one, you’ll probably thoroughly enjoy it like I do!ĥ/5 – This game should get much more hype. One being sort of roguelike with permadeath and the other much more RPG without permadeath and with consistent leveling. Also big points for splitting the game into two difficulties. You get a polished game, tactical battles, and thoughtful choices in exploration. Only crashed once on 1st gen miniĥ/5 – This is worth your money. Bite sized battles, winnable in a day on easy, challenging on hard, good replay value. Not as much story/length as final fantasy tactics, but frankly on iDevices I consider that a win. – Gather resources, level-up your companions and collect mighty equipmentĥ/5 – If you like turn based tactical medieval rpg’s get this. – Utilise the unique class skills of the archer, wizard, scout and others – Hire 9 individual mercenaries to take on bandits, wildlife and malevolent knights – More than 4 diverse and procedural environments – On every game start the world is rebuilt with different environments and encounters – Roguelike turn-based strategy meets RPG on a hexagonal battlefield. ![]() Released in 2015, Chorus Worldwide now brings the acclaimed game to Asia in fully-localized versions so that gamers everywhere can enjoy the story, humour, and excitement of Crowntakers.Īlso, the game is available for the first time on smartphones, allowing you to enjoy the turn-based tactical fun anywhere.ĭownload the game for FREE now, and embark on a journey to the hardcore roguelike game you’ve been looking for. Crowntakers is a challenging and endlessly replayable roguelike strategy RPG, from Bulwark Studios.įor fans of tactical battle mobile games, that deliver exciting and challenging gameplay, Crowntakers is here to liven up your day!
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